Jiacheng Sun

Jiacheng SunJiacheng SunJiacheng Sun

Jiacheng Sun

Jiacheng SunJiacheng SunJiacheng Sun
  • Home
  • Legend: Rebirth
  • Shanghai 1920
  • Shanghai 1920-XZ_EN
  • Shanghai 1920-XZ_EN_Simpl
  • FPS Game Prototype
  • Simple Quizlet
  • Stephen's Room
  • Mad Blood
  • Escape
  • Ember
  • Explosive Cube Pinball
  • TPS Prototype
  • More
    • Home
    • Legend: Rebirth
    • Shanghai 1920
    • Shanghai 1920-XZ_EN
    • Shanghai 1920-XZ_EN_Simpl
    • FPS Game Prototype
    • Simple Quizlet
    • Stephen's Room
    • Mad Blood
    • Escape
    • Ember
    • Explosive Cube Pinball
    • TPS Prototype
  • Home
  • Legend: Rebirth
  • Shanghai 1920
  • Shanghai 1920-XZ_EN
  • Shanghai 1920-XZ_EN_Simpl
  • FPS Game Prototype
  • Simple Quizlet
  • Stephen's Room
  • Mad Blood
  • Escape
  • Ember
  • Explosive Cube Pinball
  • TPS Prototype
My Project

Mad Blood

  • Team size: 2 people 
  • Roles: Designer, Programmer, UI/UX
  • Development duration: 8 weeks

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What I did

Designed multiple game mode and corresponding game flow

Designed four different game modes, and designed the corresponding game flow for each game mode, besides, in story mode, designed the corresponding victory conditions for each level in line with the plot, which made the game settings reasonable and improved the playability

Designed the props system

Added the design of random props drops to the endless mode, and with the prolongation of survival time, the upper limit of the number of props that players can obtain will be increased, apply the positive feedback loop in game design to provide players with a better game experience 

Designed the Game UI

Designed the UI of the game, following the UI design principles such as clarity, simplicity, and pre-prompt, etc. to allow players use the functions in the game skillfully without the need for tutorials, and get real-time feedback during the game

Implemented the Game UI system

Implement the UI system, include real time game information feedback, button function etc.

Complete the game flow control script

Used coroutines to complete the game flow control scripts for four different game modes and wrote corresponding comments to improve the readability and maintainability of the code. Extensive use of inheritance in object-oriented programming to reduce code duplication makes the code framework more concise

Screenshot of the APP

Gameplay Video

Check out this great video

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Copyright © 2024 Jiacheng Sun - All Rights Reserved.

  • Legend: Rebirth
  • Shanghai 1920
  • Shanghai 1920-XZ_EN
  • Shanghai 1920-XZ_EN_Simpl
  • FPS Game Prototype
  • Simple Quizlet
  • Stephen's Room
  • Mad Blood
  • Escape
  • Ember
  • Explosive Cube Pinball
  • TPS Prototype

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